Every age has its storytelling form and video games are a big part of our culture. You can ignore or hug video games and give them the best artistic quality. Video games on Slot Universes thrill people just as other people love cinema or theater.
Andy Serkis
Andy Serkis
GIRL-CATCH
"Make way! Make way!" laughed the brawny young fellow. He had a naked girl over his shoulder, bound hand and foot. He had won her in Girl Catch, in a contest to decide a trade dispute between two small cities, Ven and Rarn, the former a river port on the Vosk, the second noted for its copper mining, lying southeast of Tharna. In the contest a hundred young men of each city, and a hundred young women, the most beautiful in each city, participate. The object of the game is to secure the women of the enemy. Weapons are not permitted. The contest takes place in an area outside the perimeters of the great fair, for in it slaves are made. The area is enclosed by a low wooden wall, and spectators observe. When a male is forced beyond the wail he is removed from the competition and may not, upon pain of death, reenter the area for the duration of the contest. When a girl is taken she is bound hand and foot and thrown to a girl pit, of which there are two, one in each city’s end of the "field." These pits are circular, marked off with a small wooden fence, sand-bottomed, and sunk some two feet below the surface of the "field." If she cannot free herself she counts as a catch. The object of the male is to remove his opponents from the field and capture the girls of the other city. The object of the girl, of course, is to elude capture.
"Make way!" he called. "Make way!" I, with others in the crowd, stepped aside.
Both the young men and women wear tunics in this sport. The tunics of the young women are cut briefly, to better reveal their charms. The young man wears binding fiber about his left wrist, with which to secure prizes. The young women, who are free, if the rules permit, as they sometimes do not, commonly wear masks, that their modesty be less grievously compromised by the brevity of their costume. Should the girl be caught, however, her mask is removed. The tunics of the girls are not removed, however, except those of the girls of the losing city, when the match has ended and the winner decided. The win is determined when the young men of one city, or those left on the field, have secured the full hundred of the women of the "enemy." A woman once bound and thrown to the girl pit, incidentally, may not be fetched forth by the young men of her city, except at the end of the match, and on the condition that they have proved victorious. The captured women of the victorious city at the conclusion of the contest are of course released; they are robed and honored; the girls of the losing city, of course, are simply stripped and made slaves. This may seem a cruel sport but some regard it as superior to a war; surely it is cleaner and there is less loss of life; this method of settling disputes, incidentally, is not used if it is felt that honor is somehow involved in the disagreement. Honor is important to Goreans, in a way that those of Earth might find hard to understand; for example, those of Earth find it natural that men should go to war over matters of gold and riches, but not honor; the Gorean, contrariwise, is more willing to submit matters of honor to the adjudication of steel than he is matters of riches and gold; there is a simple explanation for this; honor is more important to him. Strangely the girls of the cities are eager to participate in this sport. Doubtless each believes her standard will be victorious and she will return in honor to her city.
"Make way! Make way!" laughed the brawny young fellow. He had a naked girl over his shoulder, bound hand and foot. He had won her in Girl Catch, in a contest to decide a trade dispute between two small cities, Ven and Rarn, the former a river port on the Vosk, the second noted for its copper mining, lying southeast of Tharna. In the contest a hundred young men of each city, and a hundred young women, the most beautiful in each city, participate. The object of the game is to secure the women of the enemy. Weapons are not permitted. The contest takes place in an area outside the perimeters of the great fair, for in it slaves are made. The area is enclosed by a low wooden wall, and spectators observe. When a male is forced beyond the wail he is removed from the competition and may not, upon pain of death, reenter the area for the duration of the contest. When a girl is taken she is bound hand and foot and thrown to a girl pit, of which there are two, one in each city’s end of the "field." These pits are circular, marked off with a small wooden fence, sand-bottomed, and sunk some two feet below the surface of the "field." If she cannot free herself she counts as a catch. The object of the male is to remove his opponents from the field and capture the girls of the other city. The object of the girl, of course, is to elude capture.
"Make way!" he called. "Make way!" I, with others in the crowd, stepped aside.
Both the young men and women wear tunics in this sport. The tunics of the young women are cut briefly, to better reveal their charms. The young man wears binding fiber about his left wrist, with which to secure prizes. The young women, who are free, if the rules permit, as they sometimes do not, commonly wear masks, that their modesty be less grievously compromised by the brevity of their costume. Should the girl be caught, however, her mask is removed. The tunics of the girls are not removed, however, except those of the girls of the losing city, when the match has ended and the winner decided. The win is determined when the young men of one city, or those left on the field, have secured the full hundred of the women of the "enemy." A woman once bound and thrown to the girl pit, incidentally, may not be fetched forth by the young men of her city, except at the end of the match, and on the condition that they have proved victorious. The captured women of the victorious city at the conclusion of the contest are of course released; they are robed and honored; the girls of the losing city, of course, are simply stripped and made slaves. This may seem a cruel sport but some regard it as superior to a war; surely it is cleaner and there is less loss of life; this method of settling disputes, incidentally, is not used if it is felt that honor is somehow involved in the disagreement. Honor is important to Goreans, in a way that those of Earth might find hard to understand; for example, those of Earth find it natural that men should go to war over matters of gold and riches, but not honor; the Gorean, contrariwise, is more willing to submit matters of honor to the adjudication of steel than he is matters of riches and gold; there is a simple explanation for this; honor is more important to him. Strangely the girls of the cities are eager to participate in this sport. Doubtless each believes her standard will be victorious and she will return in honor to her city.
STONES
"Tal," I said to two guardsmen who crouched at the side of a fire, playing Stones, a guessing game in which one person must guess whether the number of stones held in the fist of another is odd or even.
Outlaw of Gor, pg. 186
"Tal," I said to two guardsmen who crouched at the side of a fire, playing Stones, a guessing game in which one person must guess whether the number of stones held in the fist of another is odd or even.
Outlaw of Gor, pg. 186
TUCHUK Game
Here and there children ran between the wheels, playing with a cork ball and quiva, the object of the game being to strike the thrown ball.
Nomads of Gor, pg. 27
Here and there children ran between the wheels, playing with a cork ball and quiva, the object of the game being to strike the thrown ball.
Nomads of Gor, pg. 27
Games of Love and War
Judges were now circulating, each with lists, among the Wagon Peoples and the Turians. As I knew, not just any girl, any more than just any warrior, could participate in the games of Love War. Only the most beautiful were eligible, and only the most beautiful of these could be chosen. A girl might propose herself to stand, as had Aphris of Turia, but this would not guarantee that she would be chosen, for the criteria of Love War are exacting and, as much as possible, objectively applied. Only the most beautiful of the most beautiful could stand in this harsh sport. I heard a judge call, "First Stake Aphris of Turia"
"Hah!" yelled Kamchak, slapping me on the back, nearly knocking me from the back of my kaiila.
I was astonished. The Turian wench was beautiful indeed, that she could stand at the first stake. This meant that she was quite possibly the most beautiful woman in Turia, certainly at least among those in the games this year. In her silks of white and gold, on cloths thrown before her, Aphris of Turia stepped disdainfully forward, guided by a judge, to the first of the stakes on the side of the Wagon Peoples. The girls of the Wagon Peoples, on the other hand, would stand at the stakes nearest Turia. In this way the Turian girls can see their city and their warriors, and the girls of the Wagons can see the plains and the warriors of the Wagon Peoples. I had also been informed by Kamchak that this places the girl farther from her own people. Thus, to interfere, a Turian would have to cross the space between the stakes, and so, too, would one of the Wagon Peoples, thus clearly calling themselves to the attention of the judges, those officials supervising the Games.
The judges were now calling names, and girls, both of the Wagon Peoples and of Turia, were coming forward. I saw that Hereena, of the First Wagon, stood Third Stake, though, as far as I could note, she was no less beautiful than the two Kassar girls who stood above her. Kamchak explained that there was a slight gap between two of her teeth on the upper right hand side in the back.
Nomads of Gor, pg 117
I do not know if there are, by count, a thousand stakes or not on the Plains of a Thousand Stakes, but I would suppose that there are that many or more. The stakes, flat-topped, each about six and half feet high and about seven or eight inches in diameter, stand in two long lines facing one another in pairs. The two lines are separated by about fifty feet and each stake in a line is separated from the stake on its left and right by about ten yards. The two lines of stakes extended for more than four pasangs across the prairie. One of these lines is closest to the city and the other to the prairies beyond. The stakes had recently been, I observed, brightly painted, each differently, in a delightful array of colors; further, each was trimmed and decorated variously, depending on the whim of the workman, sometimes simply, sometimes fancifully, sometimes ornately. The entire aspect was one of color, good cheer, lightheartedness and gaiety. There was something of the sense of carnival in the air. I was forced to remind myself that between these two lines of stakes men would soon fight and die.
I noted some of the workmen still affixing small retaining rings to some of the stakes, bolting them one on a side, usually about five feet to five and a half feet from the ground. A workman sprang a pair shut, and then opened them with a key, which he subsequently hung from a tiny hook near the top of the stake.
I heard some musicians, come out early from Turia, playing a light tune behind the Turian stakes, about fifty yards or so away.
In the space between the two lines of stakes, for each pair of facing stakes, there was a circle of roughly eight yards in diameter. This circle, the grass having been removed, was sanded and raked.
Nomads of Gor, pg 112
The theoretical justification of the games of Love War, from the Turian point of view, is that they provide an excellent arena in which to demonstrate the fierceness and prowess of Turian warriors, thus perhaps intimidating or, at the very least, encouraging the often overbold warriors of the Wagon Peoples to be wary of Turian steel. The secret justification, I suspect, however, is that the Turian warrior is fond of meeting the enemy and acquiring his women, particularly should they be striking little beasts, like Hereena of the First Wagon, as untamed and savage as they are beautiful; it is regarded as a great sport among Turian warriors to collar such a wench and force her to exchange riding leather for the bells and silks of a perfumed slave girl. It might also be mentioned that the Turian warrior, in his opinion, too seldom encounters the warrior of the Wagon Peoples, who tends to be a frustrating, swift and elusive foe, striking with great rapidity and withdrawing with goods and captives almost before it is understood what has occurred.
I once asked Kamchak if the Wagon Peoples had a justification for the games of Love War. "Yes," he had said. And he had then pointed to Dina and Tenchika, clad Kajir, who were at that time busy in the wagon. "That is the justification," said Kamchak. And he had then laughed and pounded his knee.
Nomads of Gor, pg 116
Judges were now circulating, each with lists, among the Wagon Peoples and the Turians. As I knew, not just any girl, any more than just any warrior, could participate in the games of Love War. Only the most beautiful were eligible, and only the most beautiful of these could be chosen. A girl might propose herself to stand, as had Aphris of Turia, but this would not guarantee that she would be chosen, for the criteria of Love War are exacting and, as much as possible, objectively applied. Only the most beautiful of the most beautiful could stand in this harsh sport. I heard a judge call, "First Stake Aphris of Turia"
"Hah!" yelled Kamchak, slapping me on the back, nearly knocking me from the back of my kaiila.
I was astonished. The Turian wench was beautiful indeed, that she could stand at the first stake. This meant that she was quite possibly the most beautiful woman in Turia, certainly at least among those in the games this year. In her silks of white and gold, on cloths thrown before her, Aphris of Turia stepped disdainfully forward, guided by a judge, to the first of the stakes on the side of the Wagon Peoples. The girls of the Wagon Peoples, on the other hand, would stand at the stakes nearest Turia. In this way the Turian girls can see their city and their warriors, and the girls of the Wagons can see the plains and the warriors of the Wagon Peoples. I had also been informed by Kamchak that this places the girl farther from her own people. Thus, to interfere, a Turian would have to cross the space between the stakes, and so, too, would one of the Wagon Peoples, thus clearly calling themselves to the attention of the judges, those officials supervising the Games.
The judges were now calling names, and girls, both of the Wagon Peoples and of Turia, were coming forward. I saw that Hereena, of the First Wagon, stood Third Stake, though, as far as I could note, she was no less beautiful than the two Kassar girls who stood above her. Kamchak explained that there was a slight gap between two of her teeth on the upper right hand side in the back.
Nomads of Gor, pg 117
I do not know if there are, by count, a thousand stakes or not on the Plains of a Thousand Stakes, but I would suppose that there are that many or more. The stakes, flat-topped, each about six and half feet high and about seven or eight inches in diameter, stand in two long lines facing one another in pairs. The two lines are separated by about fifty feet and each stake in a line is separated from the stake on its left and right by about ten yards. The two lines of stakes extended for more than four pasangs across the prairie. One of these lines is closest to the city and the other to the prairies beyond. The stakes had recently been, I observed, brightly painted, each differently, in a delightful array of colors; further, each was trimmed and decorated variously, depending on the whim of the workman, sometimes simply, sometimes fancifully, sometimes ornately. The entire aspect was one of color, good cheer, lightheartedness and gaiety. There was something of the sense of carnival in the air. I was forced to remind myself that between these two lines of stakes men would soon fight and die.
I noted some of the workmen still affixing small retaining rings to some of the stakes, bolting them one on a side, usually about five feet to five and a half feet from the ground. A workman sprang a pair shut, and then opened them with a key, which he subsequently hung from a tiny hook near the top of the stake.
I heard some musicians, come out early from Turia, playing a light tune behind the Turian stakes, about fifty yards or so away.
In the space between the two lines of stakes, for each pair of facing stakes, there was a circle of roughly eight yards in diameter. This circle, the grass having been removed, was sanded and raked.
Nomads of Gor, pg 112
The theoretical justification of the games of Love War, from the Turian point of view, is that they provide an excellent arena in which to demonstrate the fierceness and prowess of Turian warriors, thus perhaps intimidating or, at the very least, encouraging the often overbold warriors of the Wagon Peoples to be wary of Turian steel. The secret justification, I suspect, however, is that the Turian warrior is fond of meeting the enemy and acquiring his women, particularly should they be striking little beasts, like Hereena of the First Wagon, as untamed and savage as they are beautiful; it is regarded as a great sport among Turian warriors to collar such a wench and force her to exchange riding leather for the bells and silks of a perfumed slave girl. It might also be mentioned that the Turian warrior, in his opinion, too seldom encounters the warrior of the Wagon Peoples, who tends to be a frustrating, swift and elusive foe, striking with great rapidity and withdrawing with goods and captives almost before it is understood what has occurred.
I once asked Kamchak if the Wagon Peoples had a justification for the games of Love War. "Yes," he had said. And he had then pointed to Dina and Tenchika, clad Kajir, who were at that time busy in the wagon. "That is the justification," said Kamchak. And he had then laughed and pounded his knee.
Nomads of Gor, pg 116
MEAT CATCH
Lana, Ute and I knelt in a line, facing the players. Our hands were bound behind our backs with binding fiber.
The men, wagering, tossed us pieces of meat. We caught them, in the firelight. A catch was two points. A piece which was dropped was fair game for any. We fought for the dropped pieces. The retrieval of such a piece was one point. Ute dropped a piece and Lana and I fought, each holding to a part of the fallen prize, rolling and tearing. I struggled back to my knees, tearing my head to one side. "Mine!" I cried, swallowing the meat, almost choking, laughing.
"Mine!" cried Lana, gorging the other half of the meat.
"Point for each," adjudicated one of the guards.
We were excited, and wanted to play further.
Captive of Gor, pg. 113
Lana, Ute and I knelt in a line, facing the players. Our hands were bound behind our backs with binding fiber.
The men, wagering, tossed us pieces of meat. We caught them, in the firelight. A catch was two points. A piece which was dropped was fair game for any. We fought for the dropped pieces. The retrieval of such a piece was one point. Ute dropped a piece and Lana and I fought, each holding to a part of the fallen prize, rolling and tearing. I struggled back to my knees, tearing my head to one side. "Mine!" I cried, swallowing the meat, almost choking, laughing.
"Mine!" cried Lana, gorging the other half of the meat.
"Point for each," adjudicated one of the guards.
We were excited, and wanted to play further.
Captive of Gor, pg. 113
STONES
At "Stones" however, I was genuinely pleased with myself. It has two players, who take alternate turns. Each player has the same number of "Stones," usually two to five per player. The "Stones" are usually pebbles or beads, but in the cities one can buy small polished, carved boxes containing ten "stones," the quality of which may vary from polished ovoid stones, with swirling patterns, to gems worth the ransom of a merchant's daughter. The object of the game is simple, to guess the number of stones held the other's hand or hands. One point is scored for a correct guess, and the game is usually set for a predetermined number of paired guesses, usually fifty.
Captive of Gor, pg. 108
At "Stones" however, I was genuinely pleased with myself. It has two players, who take alternate turns. Each player has the same number of "Stones," usually two to five per player. The "Stones" are usually pebbles or beads, but in the cities one can buy small polished, carved boxes containing ten "stones," the quality of which may vary from polished ovoid stones, with swirling patterns, to gems worth the ransom of a merchant's daughter. The object of the game is simple, to guess the number of stones held the other's hand or hands. One point is scored for a correct guess, and the game is usually set for a predetermined number of paired guesses, usually fifty.
Captive of Gor, pg. 108
CATS CRADLE
Some of the girls began to play tag, and games. Even some of the northern girls joined with us. We had a cloth ball, stuffed with rags, and, laughing, we threw this about. Some of the girls sat in circles, telling stories. Others faced one another, kneeling, and, with string and their fingers, played an intricate cat's cradle game. Others played "Stones" where one player guesses the number of stones held in the other's hand. I tried cat's cradle game but I could not play it. I always became confused, trying to copy the intricate patterns. How beautifully they would suddenly, in all their complexity, appear. The other girls laughed at my clumsiness. The northern girls, incidentally, were very skilled at this game. They could beat us all.
Captive of Gor, pg. 108
Some of the girls began to play tag, and games. Even some of the northern girls joined with us. We had a cloth ball, stuffed with rags, and, laughing, we threw this about. Some of the girls sat in circles, telling stories. Others faced one another, kneeling, and, with string and their fingers, played an intricate cat's cradle game. Others played "Stones" where one player guesses the number of stones held in the other's hand. I tried cat's cradle game but I could not play it. I always became confused, trying to copy the intricate patterns. How beautifully they would suddenly, in all their complexity, appear. The other girls laughed at my clumsiness. The northern girls, incidentally, were very skilled at this game. They could beat us all.
Captive of Gor, pg. 108
The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.
Gabe Newell
Gabe Newell